On top of that, you’ll need a forklift to pick up the bales and a special truck attachment to put the bales on before you transfer them to your hay shed. You’re going to need a mower to cut the grass, a windrower to dry it and then a baler to bale it. However, it takes a lot of equipment to get prepared for animals. This becomes important because you need hay bales to have animals, and animals can be some of the best producers of income in the game. There are also specific harvesters and planters depending on which crops you want to plant or harvest.Īfter a while, you will also be able to purchase machinery that can be used to cut, dry and bale grass and hay. Each of these machines has an upgradable version available in the store, and they’ll probably be some of the first things that you buy, as they tend to make the process of farming much faster. Your basic farming equipment consists of a sowing machine to plant seeds, a harvester to harvest your crops, and a tiller to make the soil usable again. Luckily, the map isn’t so big that driving around it becomes a boring chore. Not in the same sense as a huge, open sandbox like GTA V or Just Cause 3, but big enough to give you plenty to manage in the late game. At first, you only have access to a handful of fields, vehicles and farming tools, but as you build up your revenue, you gain more and more farmland to work on. Most of the gameplay revolved around driving a variety of different farm vehicles around a wide-open area and slowly building up your money as you harvest and sell a variety of grains and vegetables. You are simply an unnamed farmer who spends his entire life in vehicles and never sleeps or eats. You can probably make one up if you really want to roleplay as a farmer, but the game leaves that up to you. Normally, this would be the point where we’d discuss the storyline, but you will probably be unsurprised to hear that there isn’t one. However, not all farming games are created equally, and Farming Simulator is one of the few modern farming games that refuses to rely on micro-transactions and social elements. You can primarily put this down to the infamy of FarmVille, a game that has spawned more scorn than any politician or evangelist in the world.
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